Late last year the World of Warcraft: Legion expansion alpha took place allowing people to get a taste of what is to come. Not fully representative of the full release, it was used to gain data on how the alpha version of the game will hold up.
While the alpha test is no longer running, fans are obviously excited to see when it will be re-opened for users, and maybe even opened up more for people who didn't get access in the last patch of testing.
While offering "No ETA" for when the next phase of testing will begin, what will interest fans is the fact that they will be getting a new build with new content. Stating that the previous build is now outdated is a nice way to tease that there will be many updates when testing is finally open.
What will be interesting to see is what testing the next phase will actually be. If this is stated to be another Alpha test, then when will the Beta test take place? As people will know, Alpha testing is used on early version of code that is generally more buggy. Beta testing comes at a later stage of development when things should be more stable and leading to the full release build. With the launch aimed at September 2016 there is plenty of time for testing to take place.
Tuesday, March 15, 2016
Tuesday, January 5, 2016
FIFA 16 was the best-selling game on Amazon last year
FIFA 16 was the best-selling game on Amazon last year, and the 10th best-selling item across its entire product line-up, the retailer has revealed.
While sales figures for the game have not been revealed, EA's latest football game managed to outsell Call of Duty: Black Ops 3, which landed at No.2 in Amazon's best-selling video games of 2015, and Fallout 4 at No.3.
The retailer's report also suggests that Grand Theft Auto V was the fourth best-selling game of the year, with FIFA 15 in at No.5. Sales data is said to have been recorded between January 1, 2015-December 13, 2015.
The best-selling game in the run-up to Christmas, however, (which Amazon says is based on unit sales between November 1-December 13) was Fallout 4, ahead of Black Ops 3 at No.2 and Star Wars Battlefront at No.3.
It isn't yet known which game came out on top in the UK across all retailers.
Black Ops 3, meanwhile, continues to dominate the top of the weekly UK charts, holding on to the top spot for four weeks in a row to become the first No.1 of 2016.
While sales figures for the game have not been revealed, EA's latest football game managed to outsell Call of Duty: Black Ops 3, which landed at No.2 in Amazon's best-selling video games of 2015, and Fallout 4 at No.3.
The retailer's report also suggests that Grand Theft Auto V was the fourth best-selling game of the year, with FIFA 15 in at No.5. Sales data is said to have been recorded between January 1, 2015-December 13, 2015.
The best-selling game in the run-up to Christmas, however, (which Amazon says is based on unit sales between November 1-December 13) was Fallout 4, ahead of Black Ops 3 at No.2 and Star Wars Battlefront at No.3.
It isn't yet known which game came out on top in the UK across all retailers.
Black Ops 3, meanwhile, continues to dominate the top of the weekly UK charts, holding on to the top spot for four weeks in a row to become the first No.1 of 2016.
Sunday, November 22, 2015
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Friday, November 13, 2015
Bayern sits at the top of the Bundesliga, five points ahead of second-place Borussia Dortmund.
Bayern sits at the top of the Bundesliga, five points ahead of second-place Borussia Dortmund.
Each week FIFA Ultimate Team assembles the best players from international and club competition around the world. This collection of players is available to challenge in FUT.
On Saturday, Bayern Munich comfortably defeated VfB Stuttgart 4-0. In typical Bayern fashion, it was a complete team effort, with four different goal-scorers. Thomas Müller scored the club's fourth goal after helping set-up two earlier in the match. After 12 games, Bayern sits at the top of the Bundesliga, five points ahead of second-place Borussia Dortmund.
Neymar Jr. earned his second in-form after scoring twice in FC Barcelona’s 3-0 victory over Villarreal. The 23-year-old leads La Liga with 11 goals in 10 matches played while FC Barcelona sits in first, three points ahead of Real Madrid.www.ffmmo.net
Then on Sunday, Olympique Lyon took care of St. Etienne 3-0 with Alexandre Lacazette scoring all three goals for his side. The victory saw the club move into second place in Ligue 1, but trail leaders Paris Saint-Germain by 10 points. Starting XI GK: David Marshall – Cardiff City (England) LB: Miguel Layún – FC Porto (Portugal) CB: Ryan Shawcross – Stoke City (England) CB: Dominic Maroh – 1. FC Köln (Germany) LM: Yevgen Konoplyanka – Sevilla FC (Spain) CDM: Radja Nainggolan – AS Roma (Italy) CM: Parejo – Valencia CF (Spain) CAM: Thomas Müller – Bayern München (Germany) LW: Neymar Jr. – FC Barcelona (Spain) ST: Alexandre Lacazette – Olympique Lyonnais (France) ST: Salomon Kalou – Hertha BSC (Germany) Substitutes & Reserves GK: Rob Elliot – Newcastle United (England) RB: Matthias Ginter – Borussia Dortmund (Germany) CB: Scott Dann – Crystal Palace (England) CM: Fredrik Nordkvelle – Odds Ballklubb (Norway) ST: Lennart Thy – FC St. Pauli (Germany) ST: Yun Ju Tae – FC Seoul (Korea) ST: Daryl Murphy – Ipswich Town (England) ST: Kei Kamara – Columbus Crew SC (MLS) ST: Alexander Sørloth - FK Bodø/Glimt (Norway) ST: Evgeniy Lutsenko – Mordovia Saransk (Russia) ST: Benjamin Moukandjo – FC Lorient (France) ST: Paco Alcácer – Valencia CF (Spain)
Then on Sunday, Olympique Lyon took care of St. Etienne 3-0 with Alexandre Lacazette scoring all three goals for his side. The victory saw the club move into second place in Ligue 1, but trail leaders Paris Saint-Germain by 10 points. Starting XI GK: David Marshall – Cardiff City (England) LB: Miguel Layún – FC Porto (Portugal) CB: Ryan Shawcross – Stoke City (England) CB: Dominic Maroh – 1. FC Köln (Germany) LM: Yevgen Konoplyanka – Sevilla FC (Spain) CDM: Radja Nainggolan – AS Roma (Italy) CM: Parejo – Valencia CF (Spain) CAM: Thomas Müller – Bayern München (Germany) LW: Neymar Jr. – FC Barcelona (Spain) ST: Alexandre Lacazette – Olympique Lyonnais (France) ST: Salomon Kalou – Hertha BSC (Germany) Substitutes & Reserves GK: Rob Elliot – Newcastle United (England) RB: Matthias Ginter – Borussia Dortmund (Germany) CB: Scott Dann – Crystal Palace (England) CM: Fredrik Nordkvelle – Odds Ballklubb (Norway) ST: Lennart Thy – FC St. Pauli (Germany) ST: Yun Ju Tae – FC Seoul (Korea) ST: Daryl Murphy – Ipswich Town (England) ST: Kei Kamara – Columbus Crew SC (MLS) ST: Alexander Sørloth - FK Bodø/Glimt (Norway) ST: Evgeniy Lutsenko – Mordovia Saransk (Russia) ST: Benjamin Moukandjo – FC Lorient (France) ST: Paco Alcácer – Valencia CF (Spain)
Wednesday, July 22, 2015
MMOsite Aion vault is AVAILABLE and Aion Bounty Contest
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Thursday, July 16, 2015
Elder Scrolls Online PS4, Xbox One, PC: Tamriel Unlimited changes revealed
The new pack from ZeniMax Online Studios will launch first on PC on August 31, then Xbox One on September 15, followed finally by PlayStation 4 on September 16.
The heart of the Cyrodiilic Empire has fallen to Daedric Prince Molag Bal and it is up to the three alliances to retake the Imperial City while still fighting amongst themselves.
The Imperial City is the first DLC game pack for Elder Scrolls Online and has been promised to add hours of additional gameplay.
New areas, quests, enemies, and exclusive items are set to be added, while pricing depends on the status of a players ESO Plus membership.
The full Imperial City DLC game pack is included with an active ESO Plus membership, although if you are not an ESO Plus member, or your membership lapses, the Imperial City DLC game pack will cost 2,500 crowns in the ESOTU Store.
The Imperial City will come in two parts-the DLC game pack, and the base-game patch, while everyone who owns The Elder Scrolls Online: Tamriel Unlimited will receive the base-game patch at no cost.
Thursday, July 9, 2015
FIFA 15 misses of the season featuring Cristiano Ronaldo and Lionel Messi
EA Sports reminded FIFA 15 players how difficult it can be to score within the virtual game after posting a Misses of the Season video on Twitter.
FIFA 15 is one of the most popular video games on the market, with over 100 million copies being sold of the franchise in 2010. You could probably hedge your bets on several million of those game players experiencing the frustration of missing a golden goalscoring opportunity. EA Sports' Misses of the Season video features highlights including Sebastian Giovinco hitting the post three times in three seconds and Cristiano Ronaldo missing a gilt-edged chance for Real Madrid. Watch the video above.
All FIFA 15 Summer Transfers list for July 2015 www.gmusd.com
We have some great news for FIFA 15 players now, as EA has just updated the game with the first batch of FIFA 15 Summer transfers for July 7.
As a result, we can now bring you the list of all July 7 FIFA 15 Summer transfers. They include some of the big name moves that have taken place over the last few weeks.
Some examples are Falcao to Chelsea, Cech to Arsenal, Firmino and Milner to Liverpool, Depay to Manchester United and many more.
EA has also moved several players over to MLS teams, including Gerrard, Lampard and the maestro Pirlo. For some reason though, new Liverpool signing Clyne is still on Southampton's team for the moment-so we expect he'll be moving in the next batch of transfers.
It's great to see EA moving fast on getting these players transferred so soon. Read through the list of Summer transfers in FIFA 15 Ultimate Team and let us know if EA has missed anyone out.
Thursday, July 2, 2015
New Patch for Diablo 3 Live for Public Test Realm
Game developer Blizzard finally announces in its official blog that the new 2.3.0 patch for Diablo 3 is finally released for Public Test Realm (PTR) and is open for signed up players to test its new features.
The new patch is designed for the Ruins of Sescheron, a new area ready for exploration, filled with new challenges and enemies. Moreover, players will also have the chance to access the Kanai's Cube, a new artisan option which provides a wide array of recipes which offers more choices to customize characters and powers. Another improvement to the game is its Adventure Mode, including enhancement of all the classes.
Ruins of Sescheron is a frozen wasteland filled not only with enemies but also with traps and environmental hazards which turn the odds out of a player's favour. With the entirely new area, one would be able to explore and learn more on the barbarians of Mount Arreat. The Kanai's Cube, on the other hand, is a new item which offers a wide variety of recipes for item customization and cataloguing one's Legendary powers. Some recipes include: Extract Legendary Power, Reforge a Legendary Item, Upgrade Rare Item, Convert Set Item, Remove Level Requirement, Convert Gems, and Convert Crafting Materials. In order to acquire such artisan item, one must visit Zoltun Kulle in Adventure Mode either in Hidden Cam,www.gmfifa.com
p, Bastion's Keep Stronghold, or The Survivor's Enclave. Meanwhile, the Season Journey interface enables each player to approach a new Season quite differently with more emphasis on individual success. This feature enables a player to track one's personal progress on the game. Each Season is divided into chapters with its respective goals and achievements. As a player progresses through the Season, milestones turn to be more challenging. A new portrait frame will be unlocked for completing the highest level Tiers.
Moreover, the crafting system was also improved for easier crafting. The Adventure Mode rewards additional Horadric Caches to players for completing bonus bounties. Each Horadric Cache enables act on specific materials in relation to the updated crafting system. Changes in combat may also be expected which grant more experience by defeating stronger enemies and such changes will also be adapted in rifts as well. New legendaries and sets may also be included in the major improvement. Finally, one of the largest updates to the game is that the difficulty levels will be raised from Torment 6 to Torment 10.
Developer Blizzard is not yet disclosing to keep its new patch limited to PTR; just to make sure that no problems would be encountered when it reaches the stores to the gamers.www.6kfifa.com
Thursday, June 4, 2015
Monday, June 1, 2015
FIFA 15 Update – MLS Expansion Teams Added
EA Sports have confirmed the release of a new patch for FIFA 15 for both old and new gen consoles, with the headline news being with regards to the FIFA 15 MLS area, as New York City FC and Orlando SC enter the fray.
As the new MLS season kicked off on Friday, with New York and Orlando playing out a 1-1 draw on Sunday, EA have acted to ensure that their databases are fully up to date.
The now defunct Chivas USA do remain in the game for those who want to start a career in January 2014 but fans of the league will be delighted to see the two expansion teams added.
Football Manager 2015 MLS Guide
This will allow them to play with the likes of David Villa, Kaka and Mix Diskerud in either kick-off or online play simply by choosing them from the Rest of the World section.
MLS will now once again be included in the Highlights of the Week section as well as EA celebrate the launch of the league’s 20th season.
As well as these two new updates there have been several smaller fixes designed to help users on a more general basis.
You can see the full list of changes made below.
Tuesday, May 12, 2015
FIFA 15 server glitches continue over weekend
Sunday has to be one of the most popular days for watching and playing football, so seeing FIFA 15 problems wouldn't be welcomed on March 29 when servers are reported as down by players.
Reports appeared first on Twitter just after 6PM, UK time, and then on popular outage websites that offer status updates for games. You can clearly see a number of tweets within the screenshot below, as found moments after EA's FIFA 15 servers went down.
Status website Down Today also has thousands of reports in regard to EA servers going down throughout 2015. Today, we can see a number of reports already from gamers detailing what problems they have with FIFA 15 and FUT.
Are you having problems getting connected to the FIFA 15 web app and game on PC, or consoles today?
Reports appeared first on Twitter just after 6PM, UK time, and then on popular outage websites that offer status updates for games. You can clearly see a number of tweets within the screenshot below, as found moments after EA's FIFA 15 servers went down.
Status website Down Today also has thousands of reports in regard to EA servers going down throughout 2015. Today, we can see a number of reports already from gamers detailing what problems they have with FIFA 15 and FUT.
Are you having problems getting connected to the FIFA 15 web app and game on PC, or consoles today?
Monday, November 17, 2014
How to Use Right Method to Make FIFA 15 Coins
Mmobays.co is the worldwide leading fifa coins supplier, offer cheapest fifa 15 coins for ps4, ps3, xbox one, xbox 360, pc and ios, today mmobays will tell you how to make fifa 15 coins in right method.
You might have heard of the Method that is used for making FIFA 15 coins effectively. The moments when there are more gamers will have several times more traffic compared to the moments with much less traffic. We will analyze the best moments to sell or buy cards to make FIFA coins.
It is good to buy cards during 1:00 am to 6:00 am. However, since there are fewer active gamers in market, its absolutely hard to sell. There are fewer cards you can buy while since the competition become lower, its possible to find out good opportunities. Well suggest you to bid some items that you find cheap even if youre not active during the period. Youll get chances to make FIFA coins from them.
The good time to sell cards is during 4:00 pm to 10:00 pm. Despite the large competition, as the traffic gets to the most, the sales will increase dramatically. The phenomenon which happens in the category four will be stronger in this time. Its when the inexperienced gamers come and so great bargains appear.
The amount of FIFA 15 coins you could make with the method will be unlimited since you are able to find endless profitable profits.
It is easy to use this Method. You could use it as frequently as you want. It will work well combined with some other methods. To be rich of FIFA coins is often an advantage in this game. Even if youve known market quite well, which is required, you might be harmed by the price fluctuation that happens suddenly. You should be cautious when the cards become too cheap. This market might have ever changed, you dont realize and you might think about that the low prices are the influence of the time that youre buying. Be careful and you will not lose your FIFA 15 coins.
You might have heard of the Method that is used for making FIFA 15 coins effectively. The moments when there are more gamers will have several times more traffic compared to the moments with much less traffic. We will analyze the best moments to sell or buy cards to make FIFA coins.
It is good to buy cards during 1:00 am to 6:00 am. However, since there are fewer active gamers in market, its absolutely hard to sell. There are fewer cards you can buy while since the competition become lower, its possible to find out good opportunities. Well suggest you to bid some items that you find cheap even if youre not active during the period. Youll get chances to make FIFA coins from them.
The good time to sell cards is during 4:00 pm to 10:00 pm. Despite the large competition, as the traffic gets to the most, the sales will increase dramatically. The phenomenon which happens in the category four will be stronger in this time. Its when the inexperienced gamers come and so great bargains appear.
The amount of FIFA 15 coins you could make with the method will be unlimited since you are able to find endless profitable profits.
It is easy to use this Method. You could use it as frequently as you want. It will work well combined with some other methods. To be rich of FIFA coins is often an advantage in this game. Even if youve known market quite well, which is required, you might be harmed by the price fluctuation that happens suddenly. You should be cautious when the cards become too cheap. This market might have ever changed, you dont realize and you might think about that the low prices are the influence of the time that youre buying. Be careful and you will not lose your FIFA 15 coins.
Tuesday, November 4, 2014
New Group Management of FIFA 15 Brings More Possibilities for your Team
The upcoming FIFA 15 has been added some new features on group management, and these capabilities are established far more from the players’ point of view, in order that the players have far more possibilities to handle and train their very own squads in FIFA 15. You’ll find some particulars for these capabilities in FIFA 15:
Formations:
You’ll be able to decide on your formations in this section, and to arrange the formations you wish whatever 4-3-3 or 4-5-1. Also you could determine the positions of just about every players within your squads, just move the player to any position you preferred. This function can make your desire formations come true. In other words, that is an remarkable function which will make your wish formations come correct.
Roles:
In this section, you’ll be able to select any individual to be the captain of the squads, as well as you can opt for the piece takers. You’ll find different clear selections you could select to determine your piece takers tips on how to play, left corner, correct corner, brief absolutely free kicks and lengthy free kicks. And in the event you hesitate to pick out which piece takers, you are able to press A and also you will see some stats about just about every players, to ensure that it is possible to do a far better choice in regards to the role which you desire to pick out.
Techniques:
You may control your players’ action by this function. As an example, you are able to make them attacking runs, defense pressing, positional freedom and so on. And in some cases some information of one’s players you’ll be able to also controlled by these clear alternatives in this section. you are able to pick out the form about Quick Passing, Mixed, Passing. High Line, Medium Line, Default, Counter Attack, Higher Stress and Deep Line. etc. Each players’ functionality in the game you are going to control to ensure that you are able to determine the final performance with the whole group.
It really is certainly a fresh look and also the person possibilities in FIFA 15. And to enhance the enjoyable of your game, it is going to undoubtedly enable players with receiving your ideal teams playing along with your personal style. And these new attributes would make it slightly bit easier and much more interesting than before. FIFA 15 Career Mode certainly hunting fantastic so far! Just look forward for the coming of FIFA 15!
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Formations:
You’ll be able to decide on your formations in this section, and to arrange the formations you wish whatever 4-3-3 or 4-5-1. Also you could determine the positions of just about every players within your squads, just move the player to any position you preferred. This function can make your desire formations come true. In other words, that is an remarkable function which will make your wish formations come correct.
Roles:
In this section, you’ll be able to select any individual to be the captain of the squads, as well as you can opt for the piece takers. You’ll find different clear selections you could select to determine your piece takers tips on how to play, left corner, correct corner, brief absolutely free kicks and lengthy free kicks. And in the event you hesitate to pick out which piece takers, you are able to press A and also you will see some stats about just about every players, to ensure that it is possible to do a far better choice in regards to the role which you desire to pick out.
Techniques:
You may control your players’ action by this function. As an example, you are able to make them attacking runs, defense pressing, positional freedom and so on. And in some cases some information of one’s players you’ll be able to also controlled by these clear alternatives in this section. you are able to pick out the form about Quick Passing, Mixed, Passing. High Line, Medium Line, Default, Counter Attack, Higher Stress and Deep Line. etc. Each players’ functionality in the game you are going to control to ensure that you are able to determine the final performance with the whole group.
It really is certainly a fresh look and also the person possibilities in FIFA 15. And to enhance the enjoyable of your game, it is going to undoubtedly enable players with receiving your ideal teams playing along with your personal style. And these new attributes would make it slightly bit easier and much more interesting than before. FIFA 15 Career Mode certainly hunting fantastic so far! Just look forward for the coming of FIFA 15!
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Thursday, September 18, 2014
New Servers Added: Inoch (NA) and Aier (EU)
Founders, youve seen it for yourselves: the population on ArcheAges initial Head Start servers has been burgeoning! Were excited to announce that two new
servers are being added during Head Start due to overwhelming demand. Inoch is our new North American server and will be added to the Auction House 1
cluster. Aier is our new European server and will be added to the Auction House 3 cluster.
These new servers will be brought online and available to play today: Monday September 15 at 10:30 AM PDT (GMT-7). See you in ArcheAge, Founders!
ArcheAge Launch Update: Capacities, Communication, and Where to Find Info
Hi everyone, we'd like to thank you all for being a part of this absolutely massive launch of ArcheAge, Huge archeage gold sale at mmobays.co.
We've heard from a lot of you that ArcheAge has stirred up excitement for an MMO in a way that many of you haven't felt in a long time. When people are in and playing, we hear a lot that the game's the great, exciting experience they were waiting for.
While it's been great for many, it's been uneven for others, most notably if you're stuck waiting. (We know, we wait in the same queues you do.)
Know that we haven't been, and won't be, resting until the experience is great for everyone. We've been talking to you a lot about "patience - which has been extreme in some cases for sure.
I'd like to talk about what we're doing to make sure that all of you can have that same kind of experience.
SERVER CAPACITIES AND YOU
In an ideal world, we have all the hardware we need to host the ideal number of servers, in a way that works best for everyone. We'd strike the perfect balance between launch popularity, when everyone wants to be online 100% of the time, and the settled population of more normal play patterns that will naturally come over time.
In reality, we have to plan capacity months ahead of time, based on things like web site signups, numbers of people who play in alphas and betas, how long they play, and so on. There's a fair amount of science that goes into it, and in general it's pretty accurate. We then include extra for overflow, just in case we need more.
In this case, so many entirely new people showed up that we opened not just all of our launch hardware on the first day, but the overflow hardware soon after as well. Since Head Start, we've expanded both the number of servers and the capacity of all servers steadily. We try to let you know this both on the forums and on Twitter (@ArcheAge]) whenever this occurs.
Inside the business you'll hear people call this "problems of success," but make no mistake - since it negatively affects you, we remain obsessively focused on the "problem" part, not the "success" part. We treat these as high priority problems that we need to solve, as rapidly as possible.
GREAT, THANKS. THAT'S SUPER. WHAT ARE YOU DOING NOW?
Right. There are things going on both in and out of game to make things better:
1) Yes, more hardware is on its way to helping you! We're still aiming to strike the balance between short and long term and we know with certainty that more hardware is needed for both. We've heard both the "more servers" and "no more servers" crowds, and are certain we need to take steps toward more. I'm happy to share that the next round of hardware landed with our team in Texas this morning.
While I do wish that we could violate the laws of space and time to transport physical servers instantly, and help both NA and EU simultaneously, because of the way hardware is shipped out, and factors like "customs," there will be some delay between helping out the two regions. Do note that we're doing everything we can to make sure that delay is as minimal as possible. (We are aiming for days, not weeks, between.)
We'll be talking more about the details here over the coming days, in our Launch FAQ thread.
2) Note that we've been more aggressively sweeping AFKers, even manually when needed. For example, while we had said during beta that we were tentatively tolerant of AFK mount riding, we'd be keeping an eye out to see if it became a problem. Well, it's officially a problem when actual players who will be playing can't get in.
If you're not actively playing, please do be aware that you might not be there when you get back. Of course, while we do appreciate creative justifications such as "I am merely celebrating the excitement of launch by exercising my steed in a circular pattern for an extended period of time," those will still earn a quick trip to desktop.
We're also going to be setting up a more aggressive AFK timer as is suited to an over-popular launch, and ensuring that there are fewer ways to get around it. Again, this is all to create the greatest opportunity to get active human beings into the game.
3) As with any launch where you get massive numbers of new players, we need great people helping out with the typical things that happen as services scale up, which is why I wanted to talk Customer Service. You have wanted to talk with them. You've wanted to talk with them a lot. And they really do want to help.
Trion's CS team has already been expanded pretty massively, with scores of new people coming on board in the weeks leading up to ArcheAge's launch. There's a veritable dedicated army of people wanting to help. We're also happy to announce that we're ramping that up even more. As with all of our CS in the past, we're continuing down the path of natively fluent CS reps in each language we service.
4) Communication is critical during launches - We do get that. I've personally tweeted more during this launch than I think I have since Twitter existed. We're going to be redoubling our efforts, most notably on our forums, with even more people pitching in.
We had been trying to focus our updates into specific known locations, but that's not having the effect that we had hoped. We need to be in more places and threads that you're already discussing, so you can expect more of that beginning today, and in a more visibly 24/7 fashion than it might have appeared previously. We've been continuously working like crazy knocking down the types of launch issues one might expect, but if you don't see evidence of it, then it's not as helpful to you. We get that too.
Thursday, September 11, 2014
NBA LIVE 15 Gameplay Overview Blog
Today we’re excited to share some of our first gameplay details for NBA LIVE 15 and give you an idea of what you’ll be seeing when the game launches this October. Going into this year, we knew we had a lot of work to do in gameplay. We’ve been doing major upgrades across all systems, including the AI, to create a great flowing NBA simulation. We’ve been building a game from the ground up with a focus on a control scheme that is accessible but also has layers of depth for advanced players. At the same time, we’re ensuring that you feel in control at all times with extremely responsive movement and actions throughout every aspect of the game. That responsiveness that feels good needs to be supported and driven by amazing animation that looks good.
One big change we made to animations this year is how players go up for layups and dunks. Last year the “gather” (where the player picks up the ball and begins his footwork into a shot or any type of jumping motion) and the shot itself were separate animations, which led to some strange looking and feeling situations due to some really awkward transitions. This year we’ve kept the gather and dunk/layup as one animation. The sheer volume of dunk and layup animations added this year will ensure a variety of different outcomes when attacking the rim. This does two things for us; it preserves the integrity of the motion capture to create a smoother-looking play, and it drastically reduces the chances of creating a strange hitch or transition in the animation. At the end of the day, this means you as the player will be able to pull off some cool looking dunks and layups that feel right and pay off as you’d expect.
This video gives you a good look at our improved ball handling. Notice Harden’s signature move that has been added to the game, as well as how quickly he can attack the basket after creating an opening for himself. We want you to feel totally in control in NBA LIVE 15, never stuck in animations or unable to execute when an opportunity arises. We’ve simplified the dribble moves to be mapped to flicks and holds of the right thumbstick, and contextual animations make it easier to pull off those ‘wow moments’ off the bounce. The ultimate goal is to give you more creativity and freedom when the ball is in your hands using signature moves from your favorite NBA superstars.
At the end of the clip, you’ll see our new rag-doll physics system in action, delivering physicality that looks and feels great at both ends of the court. When players go up for—or contest—a dunk and a layup, the physics system turns on, creating realistic contact and forcing both offensive and defensive players to make midair adjustments to establish position. We’ve added a ton of new of animations in this feature alone so you’ll see a wide variety of various degrees of collisions when players start crashing into each other. As if it wasn’t already fun enough to either posterize your buddy or stop him at the rim, now it feels even better.
In this last clip, we want to highlight the improvements made to off-ball motion and contextual awareness. As you can see by Waiters’ movement, players are now able to find open space with the press of a button (LB/L1) thanks to the Quick Action playcall system. We’ve also improved the user’s ability when playing on-ball defense. Now, it is easier to cut off drives and stay in front of the basketball with bumps, jostles and contests – in this case – forcing Waiters to make a pass.
So that’s a quick snapshot of a few things we’re working on, and there’s plenty more to come including improvements to shooting, shot blocking, rebounding, guarding the basketball and the AI. We’ll be providing a deeper look at all of these parts of the game, as well as more info on additional modes and features in the coming weeks. As you may have already heard, we’re taking three extra weeks to polish some last elements of gameplay, as well as fine-tune and balance the game. We’re looking forward to seeing everybody on the court on October 28 and as always, thank you for your support of NBA LIVE.
Friday, July 11, 2014
Mygameg.com - Two specs are better than one
(Best Wow Gold Seller) - In Wrath, Blizzard doubled-down on talent trees. Wrath expanded the trees even further, with another ten points and another layer of talents added at the bottom of each tree.
However, Wrath also introduced Dual Specialization in patch 3.1. The dual spec ability was one of cheap wow gold in stock. Suddenly, you could switch from an elemental shaman to a resto shaman on the fly, instead of hearthing to town, resetting your points, respending your points, setting up your bars with the different spells, etc. Players could have separate specs for PvE and PvP. Raiders could set up one talent configuration for single target DPS and one for cleaving down adds.
Blizzard also added the Equipment Manager, which allowed you to save your different sets of armor and weapons for each spec or role. Most players already had an addon for this, but the official one was a great substitute.
Overall, players had far less incentive to use hybrid builds in Wrath. They could change their role to what the raid or the arena team needed with the click of a button. Some players stuck to their hybrid ways, but such builds became more and more fringe.
Meanwhile, the trees had become enormous: 71 points distributed over 11 tiers per tree. Classes had more than 80 different talents to choose from -- almost double the talent choices of classic WoW. Here's what they looked like back then:
Article Source: www.mygameg.com
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